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About MoreAmor

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    Game Designer
  1. Hello Superfighters! The latest update adds a more traditional way to play, which we call "Classic Mode." But let's start with one of the most widely requested changes - allowing more players to join a single game. Classic mode supports three to eight players, doubling the maximum number of players per game. Classic Mode's format is much closer to the physical version of Superfight: the winner of a round continues on to fight the next player. At game creation, players decide on how many round wins determine the game winner. With more players, and more traditional rules - this modes allows you to include more friends in a game and play the game in a way most are used to. With a new mode in play, we wanted to give you an easy way to create and join games. Instead of matchmaking, we now show all games that are looking for players. When starting or joining games, you will find that we added a game browser. Any games needing more players are listed and can be sorted by the game mode. We hope you enjoy the update and additions! Stay tuned for more, and keep Superfighting!
  2. The September Update is Live!

    It's here! The biggest update for SUPERFIGHT is now Live - there's a ton of new things, and we've touched on them briefly two posts ago. We'll start with what we've announced so far, and then move on to the rest of the cool stuff. Let's dive in. The Challenge Deck The Challenge Deck allows you to modify fights similar to Locations and Scenarios. These cards change the argument; it's no longer about a fight, but something specified in the deck. Who would win in a Hot Dog Eating Contest or a Rap Battle? This deck is free, and you'll find it in your Collection next time you log in. You'll start with most of the cards, but some unlock through progression. These cards can be turned on by the game host. Give these a shot for some hilarious arguments! Deck Selection Updates In the spirit of providing more ways to play with the cards you own, we wanted to let you mix and match your decks. Want Anime Characters with Walking Dead Attributes? DO IT. When you're about to enter a game, you can decide which parts of a deck you'd like to bring with you. This applies to Characters, Attributes, Locations, and Scenarios. Try mixing up your decks and see what happens. Tip: if you try mixing Red and Green! Voting Update We've improved a few things about voting as a judge IN game. We now allow you to vote at any time during the discussion. This frees you up to make that decision with a bit more time. We found that there was quite a bit of pressure to do so. We also added voting indicators for the judges. Once you vote for someone, your name shows up on the side you voted for. This makes it clearer to everyone in game that you've made a choice. We're hoping this also creates discussion around why judges are siding with a particular fighter. These changes also help us with... Sudden Death We want the winner to ALWAYS feel awesome. We felt the previous tie system while great, ultimately became a coin toss. That's no fun at all. So we're changing it up. Now, when judges can't agree on a winner, we go in to SUDDEN DEATH. We throw out the cards for both fighters, and draw again. This time, it's just characters. We make the fighters argue it out again - leaving it to the judges to come to agreement. We repeat this until the fighters make a compelling enough argument for the judges to agree. Get ready to lose more friends! Art Collection As you've seen through many of our posts, we've created art that supports some of the crazy combinations you can put together in SUPERFIGHT. We enjoyed the art so much that we made them a part of the game. We also thought it would be amazing if the art unlocked as you actually got the combinations in the illustration. Each picture uses a full combination of cards - one character and two attributes. You unlock each picture if you get two of the three cards during a round of SUPERFIGHT. Each picture also has a Title you can earn to go a long with it. New Titles In addition to the new Titles that unlock with the combinations from the Art Collection, we've put in several new Titles that unlock in the same manner. If you're able to make certain combinations, you earn a new Title. What's left? While the above additions and updates are the majority of what's going on, we've applied a number of fixes and tweaks to improve the game. We're continuing to listen to your feedback, and are now focused on the next big update. This one will be just as big - and I can share more soon. Until then, we hope you enjoy the new additions! Thank you for playing SUPERFIGHT! The Superfight Team
  3. Closed Beta Patch Rundown!

    Welcome to the second round of closed beta! There are a number of updates we've made since the last round three weeks ago. We watched a TON of games and identified updates to improve your Superfighting experience. Now you can better focus on arguing. Get to it (after you read this)! Most of our changes were focused on improving communication in game. We wanted to make things clearer and give you more control of how you talk to other players. You'll see these changes mostly in the video feeds. Secondly, we improved how the game tells you when certain things are happening (or why). You'll see more messaging as well as updated tool tips. Without further ado, here's what we changed: Getting games started: If you can't find a game lobby, we help you create one... getting that party started. Clearer communication: We added an effect that indicates when a player is talking. This in particular will help when a player without a webcam is speaking. Mute buttons: We added Mute buttons to each video feed. This allows you to mute yourself and other players. Hide Webcam improvement: The "Hide own webcam" button was meant to help a broadcaster control what's seen on their stream. We realized it needed to hide video from other players as well - it does now. Please, you'll still need pants. Twitch Chat: a number of improvements in how we communicate game information. · Vote prompts were spammy. We reduced the amount of vote reminders and tuned it to adjust against the size of a broadcaster's audience. · We now call out the Vote Lord in Twitch chat Timing: there were a number of times things felt slow so we reduced animation time in a few places and reworked the flow to speed things up. · Revealing cards: we made this faster and reworked the reveal to happen during the starting countdown. · Vote time: we reduced the time for players to vote. Get Set: Settings are now accessible during gameplay. Video Feeds: We made fixes that address individuals being unable to see each other in game. Twitch Bot: our bot disconnects are detected more accurately. Tool Tips: updates and edits were made to more clearly describe functionality of buttons as well as phases of gameplay. Lag Indicator: If Superfight detects issues with a connection, it will now indicate it. Who wins?! We've clarified why players win in special circumstances. That's it! There are other small changes and tweaks that we've done throughout the SUPERFIGHT, but this covers the major ones. The team has been hard at work on fixes, updates, and improvements to the game. We can't wait for you to see it all. Have an awesome beta!
  4. I'd like to open by saying thanks. I can say that the Superfight team had an amazing weekend watching you (who streamed) play our game. We're grateful for your time and support. Yeah! This closed beta ends today, June 6 at 11:59 pm Pacific. As the first round of closed beta draws to a... close we've learned so much about how you play Superfight, and we now have piles of notes. We can't wait for you to see some of the additions and changes we're going to make. We'll be coming back online on June 23 at 9:00 am Pacific. Mark it on your calendar! So what do you do until then? We'd love to hear what you thought about the game. So please, hit our feedback forums to let us know what you thought. Can't wait to see more Superfight? We'll be streaming it every Wednesday at 2:00 pm Pacific, so please follow us on our Twitch channel. Also, feel free to follow us on Twitter @SuperfightLive - for the latest updates. Again, thank you so much for playing Superfight. Keep the feedback coming, and get ready to play in about two weeks!
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